Also, the feat Alert gives a +5 bonus to initiative, you can’t be surprised, and other creatures can’t gain advantage on attack rolls as a result of being unseen. Class-feature-wise, barbarians get Danger Sense at 2nd level which gives advantage on Dexterity saving throws. This is another one that’s pretty easy to duplicate. Spider-Man’s Spider-Sense in Fifth Edition Slippers of spider climbing grant the exact same benefits he gets from his radioactive bite. Spider-Man’s Wall Climbing in Fifth Edition To get him up to a higher score–like a 19–he’d need a magic item like an amulet of health. Pre-Spider-Man Peter Parker I gave a Constitution of 11. Spider-Man takes a licking and keeps on ticking. Spider-Man’s Constitution in Fifth Edition
There are no magic items that grant increased dexterity with the exception of the manual of quickness of action, which is also very rare. Fighters get ASIs at 4th and 6th, so that’s the quickest path to a 20.įor those curious, his Constitution was 11, his Wisdom was 13, and his Charisma was 14. For him to go from Dexterity 16 to Dexterity 20, he could only do it through ASIs, two of them. I say his Intelligence is 15 since that’s roughly genius level for most humans. Later, his powers boost his Strength to 23. Since Pete is a bit of a wimpy nerd starting out, we can put 9 in his Strength. Not much can hit him, but he’s not faster than, say, an air elemental (which is also 20).Īssuming that everyone does standard array in D&D (and yeah, I know I’m probably the only nerd that use standard array), a starting human character has the following stats: 16, 15, 14, 13, 11, and 9. This may sound like sacrilege, but I believe Spider-Man’s Dexterity is just a “measly” 20. Plus, creatures with Dexterity higher than 20 aren’t just fast. It doesn’t scale with challenge ratings like a lot of stats do. He can dodge almost everything with just pure Dexterity alone.ĭexterity is a tricky bird in Fifth Edition. His on-foot speed is probably somewhere around 40-50 feet per round (without dashing). The manual of gainful exercise increases Strength by 2, and it is also very rare. The belt of stone/frost giant strength awards 23 Strength. Normally, a character could never get Strength that high without a little help. I’m tempted to go with the lower end of that spectrum. My guess is that Spider-Man’s Strength is somewhere between 23 and 25. If we go by the movies, he’s probably stronger than Captain America (who is peak human capability at Strength 20) but not quite as strong as, say, Thanos, who I issued a 27 Strength in an earlier build. I put Spider-Man’s Strength probably somewhere within the giants. according to RAW. Now, that’s pretty goofy (and yeah, I know, blah blah power law, yeah yeah, who cares?). The tarrasque, a gargantuan creature with 30 Strength, can only lift 7,200 lbs. Finally, Spider-Man has web shooters which allow him to travel through urban areas quickly, tie up bad guys, and do all kinds of cool stuff.įirst of all, nothing can lift 20,000 tons in 5e. Spider-Man is rarely surprised thanks to his supernatural ability to detect threats before they happen. And, for some reason, can even do it through shoes and gloves, but whatever. He can stick to just about any surface with no trouble. His intelligence isn’t enhanced by his powers, but he is smart enough to create his own web shooters. Peter Parker has genius-level intelligence.He can take quite a beating and get up for more. He’s fast AF and can dodge just about anything thrown or shot at him. In addition to his Strength, Spider-Man’s agility is off the charts. According to Quora, comic Spider-Man (Mainstream Spider-Man on earth 616) is generally described as being able to press/lift a whopping 10 tons or 20,000 pounds, though it’s not specified if it’s long tons or short tons, if long tons, it would be 22,400 pounds. However, Spider-Man is intriguing and a great place to start building a super-powered character. I forgot to mention that I just got back from seeing Spider-Man: Far From Home.ĭon’t worry, I won’t include any spoilers. In other words, I want to make a superhero that has all his/her powers without some cheesy feat or racial ability covering up the fact that you can’t have a character start with 23 Strength in the game.īut… what if you were playing at a higher level? Let’s make Spider-Man! The trick is keeping it balanced in the game without making things “cheap.” I’ve had ideas for creating new classes and a few other things, but nothing really stuck.
Something I’ve been stewing on for a while: how to bring superpowers into Fifth Edition. DM Dave 3 Comments on How to Play as Spider-Man in Fifth Edition (And Still Keep Things Balanced) Posted in Fun Stuff